Subject: How To: Manage Diabetes Without Drugs

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Content preview:  How To: Manage Diabetes Without Drugs http://growhealth.guru/cao0l7bQfIY6gLkeKkLiguow8rxDHDPm-JyBl-Vqa1nJd5Vr
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Subject: How To: Manage Diabetes Without Drugs
From: "Medicine or Poison?" <[email-masked]>
To: <[email-masked]>
Date: Sun, 18 Sep 2022 03:44:03 -0700 (PDT)

 How To: Manage Diabetes Without Drugs

http://growhealth.guru/cao0l7bQfIY6gLkeKkLiguow8rxDHDPm-JyBl-Vqa1nJd5Vr

http://growhealth.guru/2s6dG6mULMj1SQcM743_tbL0Ox9PMFOQ5I0Zr5R9GA9xwosD2A

Magnavox began advertising the Odyssey in mid-September 1972, including an appearance on the game show What's My Line? on October 16, 1972. As the term "video game" was not yet in use, the company described the console as "the new electronic game of the future" and "closed-circuit electronic playground". Magnavox initially ordered 50,000 units, but before release increased its production capabilities and built a larger inventory, as market testing found an enthusiastic response to the console. The Odyssey was sold only through Magnavox dealers, who handled their own advertising in their local markets; the company hoped that as the video game console was the first such product, consumers would visit its stores specifically for it.

There are conflicting reports between Baer and Magnavox employees as to whether Magnavox produced 120,000 or 140,000 consoles in 1972. Magnavox only sold 69,000 units. Baer believed that the low initial sales were due to the high price, and because Magnavox restricted sales to its dealerships and implied that the device only worked with Magnavox televisions. Other sources have stated that dealers may have misled customers to sell more televisions, though advertisements and in-store promotional videos explicitly stated that the Odyssey worked with "any brand TV, black and white or color". Customers unfamiliar with the new device, seeing it was only sold at Magnavox dealerships, may have misunderstood its interoperability.

Magnavox assistant product planner Don Emry said that the sales were in line with the original projections, if not the production run. After the initial holiday season Magnavox considered discontinuing the console, but the modest continuing demand, along with high customer satisfaction reports in surveys, convinced it to continue stocking the console. Magnavox published two catalogs each year, one before the Christmas season and another in for its annual sale in January. The Odyssey did not appear in the pre-Christmas 1972 catalog, but the January 1973 catalog depicted the console in a two-page spread with pictures of bundled and optional games and the light gun. Fritsche's team proposed the creation of alternate versions of the Odyssey, a "lite" version with five games and a version with four controllers and a dozen new or updated games. Baer proposed an add-on that would add sound to games, and a putting controller and associated golf game. Magnavox rejected the proposals, instead releasing four games for sale in 1973, designed wholly or in part by Emry.

Although still only available at Magnavox dealers, national marketing for Odyssey began in late 1973. The company lowered the price to US$50 if purchased with a television. The console was released that year with different games i