Publications

G. Alt, "The Suffering: A Game AI Case Study," Proceedings of the Challenges in Game AI Workshop, Nineteenth National Conference on Artificial Intelligence, 2004 (AAAI) (pdf) (slides)

G. Alt, K. King, "Intelligent Movement Animation for NPCs" in AI Game Programming Wisdom 2, edited by Steve Rabin, 2003 (Charles River Media)

G. Alt, K. King, "A Dynamic Reputation System Based on Event Knowledge" in AI Game Programming Wisdom, edited by Steve Rabin, 2002 (Charles River Media)

C. Hsu, G. Alt, Z. Huang, E. Beier, B. Bruderlin, "A Constraint-based Manipulator Toolset for Editing 3D Objects" in Symposium on Solid Modeling, 1997 (ACM SIGGRAPH)

Master's Thesis: "TWEAK: a 3D Toolkit and Modeling System Using Snapping and Constraints," University of Utah, 1996

Nintendo Powerglove PC driver, in Virtual Reality Playhouse by Nicholas Lavroff, 1992

ASCII stereogram generator, in Random Dot Stereograms by Andrew A. Kinsman, 1992

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