Wednesday, June 18, 2008

Dungeon Defender

Dungeon Defender

Recently, in response to my post regarding Random Defence, someone asked me what my favorite defence game is. What makes that difficult to answer is the fact that every time I think I've found a favorite, something new comes along that is even better.

Dungeon Defender is something of a cross between a tower defence type game and dungeons and dragons type game. It is one of the most complex defence games I've played, and it's fun and challenging. The game is addictive, the music trans-inducing. In short it's the kind of game I enjoy.

The downside to this game is that with the exception of the opening screen, the graphics are lousy. For all the games complexity it could benefit from better graphics. The graphics are on par with something you might expect to be running on a Commodore-64 or early Atari console game. If this were trying to emulate some classic game that would be fine, but it's not, it's a more complex derivative of tower games which are a relatively modern genre and as such it ought to have graphics to match.

Still it is highly compelling, it's a game I wasn't successful at completing in an hour which means it actually has some challenge to it, and you will probably find once you get into it, the graphics aren't that great of a handicap.

Wednesday, June 4, 2008

Random Defence

Random Defence

Random Defence is yet another horribly addictive tower defence game. Incidentally, I'm curious why the British variant of "defence" seems to be the one most of these games use. This one has numerous boards, about 51 swarms, and a number of funky defenses. The trick is not to loose lives but to do so as cheaply as possible because both your assets remaining and lives remaining figure into the final score.

Personally, I have fairly good luck at surviving with about seven missile turrets upgraded as fast as I can afford to but I never end up with a lot of money that way so my final score isn't great.

The round things to the left are research and financial centers. The blue is electrical research, the green gun research (what could be more environmentally friendly than large artillery?), the yellow is a financial center, supposedly it adds interest to your money at each level, and the red is explosives research.

You have to have a certain technology level to upgrade various weapons. That thing shooting the green beam, that's a super turret with a laser. That sucker is expensive both directly, and in that it requires all three research centers to be at certain levels for various levels before you can acquire it and to upgrade the turret; but it kills anything.

Random Defence final screen shot

This is a screen shot of the last swarm which is referred to as "The Yard Sale", and this is also a fairly typical configuration that I use; preferring the missile turrets to other weapons systems. They are reliable defenders but they are expensive.

To play, click on the article title or the graphical icon above. Have fun!

Friday, May 16, 2008

Stack The Cats

Stack The Cats

Stack the Cats is a Tetris-Like game in which the object is to get four like cats together at which point they vaporize and the rows drop. The idea is not to let any row reach the top of the game.

Stack The Cats

The purple haired lady is extremely troubled by cat stacking. She sounds like she smokes ten packs a day and will issue a running commentary. "Cats are not for stacking.", "Don't you DARE stack my cats!", "Stacking cats is WRONG!", "Oh crud!", "Piss"...

It's one of those games you just have to play.

Thursday, March 20, 2008

Super Mario World 3

Super Mario World 3

Super Mario World 3 is by far the best flash version of Mario World I've ever played. The graphics are similar to the original Super Nintendo graphics in terms of resolution and number of colors and it is essentially two dimensional like the original Super Mario World.

The audio is fantastic and really contributes to the fun of playing this game. It has the usual Mario World theme to the music but it is extremely well done, with acoustics that have depth to them much like the Nintendo-64 sound. The whole audio spectrum is used effectively. You will get the most of this game if you connect a decent audio system, something with robust bass and highs, to your sound card. Pee Cee speakers just won't do this game justice.

The overall play is good, the game is responsive and doesn't lag even when played full screen on a 1.8 Ghz AMD based machine that isn't exactly a speed demon.

Tuesday, March 18, 2008

Protector

Protector Tower Defense Web Game

Protector is the coolest tower defense game I've played. It is like a bunch of tower defense games in one with a variety of different maps.

The graphics are good, full color, shading, detail, three dimensional, and creative. You really need to see it full screen to fully appreciate it, some of the detail is lost in the screen shot here because of downsizing and compression.

This plays full screen on a 1.8 GHz machine with a screen full of active creatures and no lag. It is very efficiently coded. This in spite of the fact that this game offers considerably more detail in the graphics, and considerably more complexity in the play than any other tower defense I've ever played.

Protector tower defense genre free web game screen shot

You pretty much have to do this real time though. You can't just build, start a wave and go get coffee. It's hard to predict and you have to react in real time.

You can pave unpaved areas for a price and then equip them with defense units. As the defense units gain experience, you can upgrade them making them more powerful.

This game is elemental also, like many RPG's, not just generic monsters and weapons. Some monsters will be weak against one element, strong against another, and immune to others.

If you haven't played this before, this game will be a new addiction.

Monday, March 10, 2008

Age of War

Age of War

Age of War

So when haven't we been in an age of war. This game is kind of like a Tower Defense game with an offense added. You have everything from primitive catapults to high-tech laser weapons that you can defend your fort with. That part plays just like a tower defense where you use your money to buy bigger and better weapons to defend your tower. But then you also have an assault on your enemy's fort.



You start with primitive weapons, clubs and spears, and your most powerful asset is your spear carrying dinosaur rider.

Age of War

After a while you get the advancement of slingshots. And from there you basically go through the ages, catapults, pots of hot oil, catapults throwing flaming things, cannons, and down the road you get ion weapons, and finally laser weapons.

Age of War Advanced Defense

Here is what the most advanced defense looks like. Four lasers is the maximum defense you can have and it suffices to kill pretty much anything that comes it's way.

To win the game it is necessary not only to defend your position but to launch an effective assault on your enemy.



And that's where super soldiers fit in. They're expensive as all get out but that Reynolds Wrap really does the trick. They can kill anything. They can defeat a tank with a kick or two. Now that would come in handy during rush hour.

Age of War - Victory

Ah, finally victory! I've defeated the ennemy! (Yes, it is spelled that way in the game!)

Wednesday, February 20, 2008

Zwingo

Zwingo free flash web game

This is a simple game in which you control a small white ball that you swing around on a string. The object of the game is to prevent the black balls that enter from random directions from knocking the large white ball out of the ring in the center. You do this primarily by slamming into the black balls with the ball on your string, knocking them away from the white ball. But another tactic you can use is to steer the black balls to hit the white ball from the side that knocks it towards the center of the ring.

Zwingo screen shot

The game plays in rounds, like boxing, and each time you survive a round, the large white ball is re-centered and you have the opportunity to use points to buy various upgrades.

Sunday, February 17, 2008

Galactic Gravity Golf

Galactic Gravity Golf

Galactic Gravity Golf isn't your usual flash putt-putt game. You're teeing off into space and you've got a hell of a swing, hitting your ball interplanetary distances. Your ball is attracted and deflected by the gravity of various bodies. There are additional modifiers that come into play, energy barriers, worm holes, bombs. If your ball takes on fuel, internal rockets can power up and allow you to change direction and velocity in flight.

Galactic Gravity Golf Screen Shot

As you get further into the game the shots become increasingly complex and difficult. This is a screen shot at level nine. The arrow is where you are shooting from. The white ball with the tail is the golf ball. The larger the planets are, the greater their gravitational attraction and the more you have to adjust for their deflection. Planets eat golf balls. It looks simple but the naturalness of the motion and the variety makes the fun last.

Redesign

I redesigned the block for a light on black theme with a stronger graphical component. I know a lot of people used to reading paper don't care for light on dark text, but I think most people who are going to be into computer games will grock it OK. I welcome your feedback either way.

Thursday, February 14, 2008

Shift

Shift - Free web game that actually makes you think!

Shift is a puzzle game with a unique twist. I'm not going to post a bunch of graphics because I don't want to ruin it for you. Suffice it to say it's unique and addicting. Try it!
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