DRAFT - DRAFT - DRAFT
Please read this page carefully if you believe you want to get involved
with building and battling a ship with the WCC. It will probably also be
useful if you are interested in battling with another club because the
issues are the same. Here are some basic things to do.
- This is a group activity. Meet and get to know some of the other
captains. If you don't enjoy their company then you are not going to be
happy between battles.
- These ships are complicated. It takes time to get experienced and
get your ship up to speed. Ask for help during this time. If you don't you will
either miss the battle or delay it for everyone else.
- Radio's share a limited "space". Talk to the person about a freq,
don't assume the posted list is up to date.
- "Used" ships are available. Do not assume you will
spend less time getting a used ship up to speed. Since each of these
ships are one-of-a-kind, each used ship needs to be looked at very
carefully. Contact Phill if you are interested in going this route. He
has both experience doing this as well as a knowledge of what ships are
Battling model warships is a group activity. This means that some
coordination is critical to making things go smoothly. We are
blessed/cursed with two sets of national level rules covering warship
combat. Currently they are close enough that any ship build to one set
can be converted fairly easly to be acceptable to the other set. The WCC
is fairly neutral as far as the national organizations go. The primary
difference is in the insurance coverage.
There are a number of things that the national organization handles
that isolated clubs like the WCC should take on. The primary issue is
radio Frequencies. When two ships are set up on the same freq, neither
ship is controlable. The only solution is to put one ship on the beach.
This has happened when the crystals for one ship were missing. The only
spares turned out to be on an already used freq. The result was that that
ship missed most of the day of battling. The only reason it was able to
battle was that the other ship lost two guns and it was decided that the
team was better served by the other ship with more working guns.