September 2, 1999
If there is one book that every gamer and member
of a fandom must read, it's "Bimbos of the Death Sun" by Sharyn McCrumb.
I'm ashamed of how long I had this book sitting
on the shelf untouched. That title, good grief, I was expecting something
even tackier than John Norman's "Gor" books. I may never have given it
a chance if Steve Jackson hadn't said in a chat that it was a must-read.
Trusting Steve implicitly, I decided I'd try it.
And read it in a single hour, laughing my head off
the entire time!
The title is supposed to be that horrible ... the
main character is Dr. James Owen Mega, an engineering and physics professor.
Under the pseudonym Jay Omega, he has written a science-fiction novel about
a planet where the effects of some changes in the solar radiation have
resulted in a worldwide devastating drop in the IQs of all the women. But
his editor, wanting a 'catchy' title, insisted on "Bimbos of the Death
Sun." And oh, can I ever identify with Jay's plight! His woes, his utter
lack of control and feeling of being unsupported by his publisher, are
things with which I'm feeling rather familiar.
Anyway, here's poor Dr. Mega, hoping like crazy
that none of his students or fellow faculty ever figure out that he's responsible
for this paperback with a cover showing a fur-bikinied piece of cheesecake
at the feet of a guy in a lab coat. The only one who knows his secret is
his significant other, Dr. Marion Farley, a professor of Engligh with a
specialty in folklore and science fiction.
But RubiCon is in town, and Jay winds up as a guest
author. Jay Omega has never been to a con in his life. He's never even
been exposed to the weirdness he's about to be plunged into. Marion used
to be a fan, so she is familiar with what's going on and serves as his
guide through the huckster's room, the Star Trek theme wedding, the gaming,
and the rest. And he has the opportunity to meat the REAL guest.
Appin Dungannon, whose twenty-six book series about
Celtic warrior extraordinaire Tratyn Runewind has made him THE star of
the show, is RubiCon's coveted guest of honor this year. He is so famous,
in fact, that Dungannon can get away with being the most obnoxious jackass
in the history of fandom. He badmouths his devoted readers in a way that
makes Shatner's "Get a Life" speech a compliment by comparison,
throws folding chairs at anyone who dares dress up as his character, infuriates
collectors by signing copies of his books "J.R.R. Tolkien," drives the
convention organizers absolutely nuts with his prima donna demands, always
votes for the sexiest femmefan in the costume contest, and is generally
an appalling, horrible man.
It's no surprise, then, when he winds up murdered.
The only question is, with a list of motivated suspects nearly as long
as the con registration list, who did it?
With the sudden death of the main guest of honor,
the con organizers turn to Jay Omega to fill in, asking him to judge the
short story competition and run a roleplaying game starring the mythic
Tratyn Runewind. He also winds up in the thick of the murder investigation.
It's even funnier because it's written primarily
from the perspective of the outsiders -- poor befuddled Jay Omega, and
Scottish folksinger Donnie McRory, who gets sucked into the con when he
hears music ... little could he know he's about to be exposed to that most
vile of things, filking! And worse, when word gets around that there's
a genuine Scot in the hotel, the Star Trek bride and groom (getting married
as Spock and Saavik) come to him to beg a favor ...
Two other outsiders turn up. Dungannon's editor
arrives supposedly to pick up the manuscript of the next Tratyn Runewind
novel and instead finds his client dead, and his first thought is to wonder
what he should do with his other two wishes. A detective called in to investigate
winds up having the time of his life, continually saying, "I love
this case!" as he's taking reports from Imperial Stormtroopers and elves,
getting the wrong impression as he listens to a couple of Top Secret players
plotting their next campaign, and to his absolute delight, even winds up
taking a hit from a broadsword!
"Bimbos" was written in 1988 ... and to put that
in perspective (gulp! hang on, this gets scary):
1. The original Star Trek was still the only Trek
in town ... no arguments over which was the better captain, no Klingons,
no Ferengi.
2. D&D ruled the gaming world pretty much undisputed
... GURPS had only just debuted, the whole Vampire thing was still years
in the future.
3. Richard Garfield hadn't even begun working on
Magic: The Gathering.
4. E-mail was something that only the die-hard geeks
in the engineering business used, and the 'Net was more a figment than
a reality.
5. No X-Files, no Babylon 5, no Buffy ... you get
the idea.
And yet, some things never change. It's at once
comforting and horrifying. The author is all-too-clearly one of us, writing
from the inside with that eye that sees so truthfully that no one can really
be mad. If you've been to a con, you've seen these characters. You
know
these people. You are these people!
"Bimbos of the Death Sun" was published by TSR Books.
ISBN 0-88038-455-7
July 28th, 1999
A book about
a harsh colonial world, where dragons are raised by humans ... and yet,
it's not Pern!
Last weekend, I read "The Pit Dragon Trilogy" by
Jane Yolen, and she did what few authors can do. Her dragons, as majestic
as they are, are not Anne McCaffrey rip-offs. Several times, in fact, the
point is stressed that riding these dragons is unwise -- the weight of
a human would press down on their flight muscles, making liftoff
impossible; and more interestingly, the few fools who've tried to ride
a walking dragon find that the way the sharp-edged scales lay is a good
way to take all the skin off your inner thighs ... or other sensitive portions
of the anatomy.
The trilogy is set on a world that was originally
designated as a prison planet, and all of the natives are descended either
from convicts or wardens. The convict-descended folks (as well as most
of the indiginous plants and animals) have a double-k in their names, presumably
as a tradition going back to the early days of the colony.
The main character of the trilogy is Jakkin, a young
bonder who works for a dragon-nursery. A bonder is one who has sold his/her
freedom, working for room and board and meager wages, and all bonders wear
a bond-bag. When the bond-bag is full, the bonder may give it to his/her
master in exchange for freedom. But the more a bonder spends on entertainment,
trinkets, and other luxuries, the slower it takes to fill that bag.
The main form of entertainment on the planet takes
place in the Pits. These, I reiterate, are not your noble Impressed Pernese
dragons, searing Thread from the sky, linked forever to their riders. These
babies fight (they are also livestock, used for meat and leather).
Trained since hatching, the champions of the Pits are worth fortunes to
their owners and those who bet on them.
Jakkin's dream is to train a Pit-fighting dragon.
But how is a lowly bonder to do that? The master of the nursery keeps close
watch on the hatchlings. Usually ... an accounting error shows nine baby
dragons when there are really ten, and Jakkin leaps at his chance.
One of the main drawbacks to this book is the goofy
names most of the dragons get stuck with ... in the nursery where Jakkin
works, they're all named Heart-this or Blood-that; I kept waiting for Heart
of Gold (Hitchhiker's Guide) or Blood Thirst or such. Jakkin continues
this tradition and names his hatchling Heart's Blood.
The first book details Jakkin's efforts to raise
and train a dragon in secret. Luckily for him, the dragons are herbivores
(though, unluckily, the plants they eat are so hot they with burn a human
on contact; so does dragon blood). He has the help of the headstrong Akki,
a girl believed to be from the baggeries (an interesting name for 'whorehouses'),
and the enmity of the dour old trainer Likkan. When Heart's Blood begins
to win fights, Jakkin finds that freedom isn't all he thought it would
be. After all, someone still has to clean up after that dragon ...
The second book delves into political intrigue,
when the planetary Federation and a rebel group are threatening the way
of life of the whole planet, which is one of the few places left in the
galaxy where barbaric blood-combats are still fought. A devious nobleman
wants Jakkin's help infiltrating the rebels, and when Jakkin finds out
Akki is involved, he is there without a moment's thought. But the young
dragon-trainer and the headstrong girl wind up on the run when they are
tricked into planting a bomb that destroys one of the largest Pits in the
area. With the help pf Heart's Blood, they are able to escape, and in the
midst of tragedy, they gain an unexpected gift.
The third book begins with Jakkin and Akki, who
now both have the gifts of dragon-sight (seeing vibrant and wonderful colors
in all things) and the ability to withstand Dark-After (the deadly bitter
cold that comes when the two suns set), living in a system of caves with
Heart's Blood's hatchlings. When the realize they are still being hunted
by their political enemies, they leave their caves and explore deeper into
the mountains. There, they discover a lost civilization of silent, telepathic
humans who have also learned the secret of the dragons' gifts ... but at
the cost of many dragons' lives. Jakkin and Akki are determined to put
an end to the gory sacrifice.
All in all, these are good, quick reads; simple
but entertaining if a bit predictable in places. Worth a look, and for
gamers, there is good material to spice things up. I know I'm going to
borrow some aspects from Ms. Yolen for my next campaign.
May 27th, 1999 --
Only one book this time, but a short story anthology.
The Mammoth Book of Comic Fantasy contains stories that span the better
part of a century. 35 of them in all, and it's safe to say there's something
in here for everyone. Nearly every staple of the fantasy genre is stapled,
folded, and mutilated, all with high good humor.
My personal favorite is "Death Swatch," by Esther
Friesner, which is the tale of what happens when the evil overlord captures
the beautiful princess, and gets far more than he bargained for when she
demands that he let her redecorate his sinister citadel. What's a villain
to do when the decorator decides that his legions of orcs don't go with
the drapes, or mistakes his zombie butler for a persistent mildew stain?
Other goodies include:
"Pizza to Go" -- a time-traveling immortal delivery
service brings hot cheesy treats throughout history, from MacBeth to Lucrezia
Borgia and more.
"Golden Apples of the Sun" -- with a first line
like "Few of the folks in Faerie would have anything to do with the computer
salesman," you know you're in for a wild ride.
"The Toll Bridge" by Harvey Jacobs -- Atilla the
Hun on a psychiatrist's couch.
"The Warlock's Daughter" by Anthony Armstrong --
written in the 1930's, this is a slightly askew fairy tale of a woodcutter's
son, a princess, and a contest to win her hand.
"The Glass Slip-up" by Louise Cooper -- what happens
when Prince Charming realizes, a little too late, that the girl who fit
the slipper is not at all what he was looking for in a wife.
"Shoggoth's Old Peculiar" by Neil Gaiman -- yes,
comedy and Lovecraft _do_ mix, though it's an uneasy combo!
"Aphrodite's New Temple" by Amy Myers -- a dispute
between Aphrodite and Artemis lead to a chaotic meddling-of-the-gods.
"The Cunning Plan" by Anne Gay -- not a Blackadder
take-off, as the title might lead one to expect, this is the story of how
a townful of vampires solves the problem of no fresh blood by staging a
football game.
"The Tale of the Seventeenth Eunuch" by Jane Tolen
-- this one may, at the end, sound a little familiar ; )
"Ruella in Love" by Molly Brown -- even evil sorceresses
have sweet-sixteen parties.
I got this one through the Science Fiction Book
Club, but I've also seen it in paperback at bookstores. Edited by Mike
Ashley, ISBN 0-7867-0533-7
The Sholan Alliance books are:
Turning Point
Fortune's Wheel
Fire Margins
Razor's Edge
Dark Nadir
and are published by Daw Science Fiction (http://www.dawbooks.com)