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The Play By E-Mail Rules Sections:
is a planned, long-running campaign Play By E-Mail (PBEM) role- playing game (RPG), designed to last longer than a year. It is based in my personal, long running supers RPG world. The starting storyline and player character creation guidelines can be accessed by pressing the "New Character" button to your left. The Brood PBEM uses the MEGS Role Playing system (DC Heroes, 3rd Edition rules or the new Blood of Heroes game from Pulsar Games). If you are unfamilar with these rules you may not enjoy the game as much as you might.
DC stands for Detective Comics. Marvel, of course, stands for Marvel Comics. DC Comics characters include Superman, Batman, Wonder Woman, the Justice League of America and The Legion of Super-Heroes. Marvel Comics characters include Spiderman, the Hulk, the X-Men and the Avengers. If you are not at least marginally familiar with the characters from these comics lines, you might not have as much amusement in this PBEM as others.
At the start of things, even they don't know. However, the player characters will soon discover that at some time in the past, a brilliant scientist collected samples of genetic material from several prominent super powered beings. This scientist then experimented, combining the material in various ways, generating synthetic super beings. The players are the fruits of the scientist's labors. The players start in the abandoned and sealed laboratory the scientist used as his sanctuary, deep in the bowels of Wundagore mountain. Little by little, they will piece together the clues that will give them a view of the world and their place in it. Hopefully, this will all happen before they are called on to prevent the end of all humanity.
MEGS is one of the best systems for roleplaying super-heroes that exists. You can learn about the current incarnation of the game system at Pulsar Games, Inc. who produce the current "Blood of Heroes" super heroic role playing game.
Player Requirements:
The Brood: the Legacy PBEM will be played in "Turns. There are two types of Turns, REGULAR Turns and COMBAT Turns.
Regular Turns:
If someone responds early in a Regular Turn, the other players may base their actions off of the early player, and the early player is allowed to respond in kind.
When asked, the GM will give immediate responses when applicable. For example:
Damien responds "Can you describe the idol further? It affects what I will do this turn." My response (before 7 days pass) "It has a golden hue and it looks like a squat figure, vaguely humanoid, with a sort of bulbouos head and there seem to be squiggly things from the head, maybe tentacles or something." Damien's next message (before 7 days pass): "I go up to the idol" My response (before 7 days...) "You're just going up to it then. You will have to wait till next turn to see what's going on." Damien's first message is obviously necessary. His second message is going to get a reply next turn (obviously). Damien would have been better off saying (as his second response):
That's a nice and descriptive action for a turn, it sets the stage in case of the unexpected: "If anything shoots at me, I dodge". But, I prefer that players aid in keeping up the story atmosphere, so turn responses should be written in third person. The best way to write Damien's response (above) would be:
or
NOTE: I take some liberties with the turns in order to keep a consistant and interesting story. This will turn out more like a story than an RPG. Anything I actually *force* your character do (such as Frosti saying something in a Turn Summary) is how *I* interpret your character's reaction. If my actions are incorrect, please go ahead and change the story to your liking so that it fits with your interpretation, and mail the response to the appropriate recipients. Also realize that anything that *I* make your character do is automatically successful. If *you* do it, I'm going to roll the dice if it's necessary. Please feel free to correct me at any time.
Combat Turns:
Initiative and Default Actions: Every Combat Turn, the GM will give out a list of Initiatives, and that will be the order comabt will occur in. Combat will be fast and furious. If you miss a Combat turn, I will assume you are either Doing Nothing, or Performing your Default Action. On the FIRST Combat Turn, you should always send a messsage stating what your Default Action will be in case you miss a Combat Turn for any reason. Default Actions can change at the Player's whim.
Automatic Actions, and Dice Actions:
A Dice Action is any action that requires a die to be rolled. This is usually an attack action, but could be used for perception or healing oneself. If anything warrants a Dice Action, the GM will roll it himself. If you will be performing a Dice Action in a specific turn, please tell me beforehand if you want to spend Hero Points on it and if so, how? (On the AV, EV, OV, or RV?) One Hero Point equals one point of each value.
Actions are declared before combat begins, but if your action is nullified by anyone else's action, you lose your action. If you declared an Action, and it gets nullified, you go to Default Action (if you declared on earlier). For Example:
NOTE: Please do not assume that since you as a Player may have a specific skill, that your Character does as well. This has come up before.
Response Messages to Turns should be sent to a variety of addresses, depending on the type of response and what Characters can witness the actions. NOTE: If a Player misses responding for 3 Turns in a row, he/she will be removed from the game. Every character will be sectioned into a Group whose contents depend upon which other characters are nearby. For each Turn, there will be a list made of what Groups exists and of who is in which Group. Messages sent to your group are considered Public. Other messages are considered Private and should just be sent to the Gamemaster. The Gamemaster will control how messages and what messages get sent to the Lurkers. Feel free to forward responses to them. Examples of Public responses include:
Private responses could consist of the following:
Other Types of Posts:
If you would like to join as a Lurker (either because the game fills up or you just prefer things that way), you may do so by sending an E-Mail to Uncle Dave requesting addition. Lurkers can join the game as a New Player on a First Come/First Served basis when openings occurr. Lurkers are not allowed to post to the game or respond to turns.
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